Once you’ve done that you… actually can’t make the entrance yet, because you haven’t made the dungeon. Select a graphic appropriate for the entrance to a dungeon, like a cave entrance. You should already be in the event layer, now just double click somewhere to place the entrance to your dungeon.
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Once you’re done doing that we can move onto the next step. Click on the green play button here:Ĭreate a new game and you can talk to your new NPC. Now, let’s playtest this, to make sure that everything worked. When you get back to the original window, click OK again. Just type in what you want your NPC to say and click OK. You should see a window that looks like this: In the window that pops up, click on the first button in the upper left, labeled “Show Text”. Double click on the first line under “Contents” For now let’s leave that alone and instead give the character something to say.
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You can choose under the panel labeled “Autonomous Movement” whether they will move or stand still. You will go back to the menu you were using before. Double click on the tiled section under the word “Graphic” here:Ī new window should open up that looks like this:Ĭhoose a suitable appearance for your new NPC and click OK. Now, we need to decide what our new NPC looks like. This isn’t a bad idea so you can keep track of what your event was supposed to do. In the upper left corner, you can give your event a name. There’s a lot going on here, but we don’t need to worry about most of it right now. Now that you’re in the event layer, double click on a square that is on land other than the square where your hero is. To do that, we need to be in the event editing layer. Now that we have some land, let’s give our hero someone to talk to. Now just select a tile from the top-left corner and spread some of it around, like this: If you click on the button I’ve circled in red, it will switch you into tile editing mode.
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In order to do that, we need to switch into tile editing mode. Your starting screen will look like this:īefore we do anything else, we need to make sure that our character doesn’t start the game standing in the ocean. It’ll ask you for a file name and game title. By the way, this tutorial does work mostly if you’re using RPG Maker 2003, but there will be a few places where you have to figure things out that I haven’t explained.įirst start up the software, and click File–> New Project. That should be enough to get you started on the road to making your own RPG.
Rpg maker vx tilesets how to how to#
In this tutorial I’ll walk you through how to create maps, how to set up area transitions between your maps, how to create NPCs, and how to put random encounters in an area. You fired it up, opened a new project, looked at the page and thought “Wow, I have no idea what I’m looking at”. So, you just got a shiny new copy of RPG Maker VX Ace.